Move sequences are automatically highlighted and made clickable. If the previous move number appears earlier in the comment, the sequence continues from that move. Otherwise, it's treated as a variation from the main line. This can be error-prone with multiple sequences in one comment, so please use the Preview button to check your work before posting.
To force a sequence to be treated as a main line variation, precede it with a vertical bar
(|). The copy variation button (⧉) includes this bar automatically.
For more complex discussions, you can name a sequence by adding the name in square
brackets at the end, e.g. 15.p9 [a]. Later in the same comment, or in
any following comment, you can branch off that variation by wrapping the name in vertical
bars, like this:|a| 16.o13
The variation name must start with
a letter, contain only letters, numbers, and dashes (-), and is case-sensitive.
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<b>, <i>, <u> — bold, italic, underline<em>, <strong> — emphasis, strong text<s>, <strike> — <sup>, <sub> — superscript, subscript<blockquote> — indented quotes
<code> — fixed-width font<pre> — multi-line preformatted text
<br> — forces a line break
If |26.j16 27.e17 and then 28.f21 29.i19 30.j20 31.e19 or 28.e21 29.j20
If |20.q4 21.k11 22.j5 23.s7 24.t7 25.u6 26.s9 27.m6 28.l6 29.k7 30.n5 31.o5 32.o3 33.q6
If |16.l17 17.l19 18.k19 19.u8 20.o21 21.r18 22.q22 23.k21
I would be grateful for anyone's opinion. I was lucky to wander into a favorable position. I should mention that the tasuki analysis site enabled me to remember these variations during the game, the same way Jtwixt does, but more conveniently.
Idea from the bot. If, instead, Black had found |24.k13, that would have created basically the same threat as j13 that White must respond to in the same way - 25.i12 or 25.j13 - but the m14 threat is neutralized. Now 26.g19 (or anything that connects Black to the left side), and what can White do? 27.m14 28.l15 29.l13 30.m13.
(Some people talk about Artificial General Intelligence like it's almost here. If that were so, why do I have language models, on the one hand, that can speak fluently, but are terrible at games like Twixt, and an AI that is great at Twixt, but I have to give it voice?)
(Also, hint taken, David. Commentator should allow personal notes on games in progress. One big note? Or multiple notes?)