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I realized this only after Technolion's 23.l11 response to my 22.m13 move -- too late. Technolion later pointed out to me that 22.m13 had left him in a very strong position. The lesson learned here, when trying to visualize how a sequence will work out, is to be careful to look out for those "non-existent" but potential connections -- ones that do not exist at the start of a sequence, but that will come into existence by the time the sequence has begun to unfold.
Maybe a bit earlier in the game you could have also disturbed me "driving" the game:
1.r4 2.p12 3.h14 4.j8 5.h10
I made this move to strengten the H14 peg and also create a double threat: directly to the top (to which you responded with 6.h7) and as a way to connect to the top right corner. Instead of immediately responding to a double thread it's sometimes better to destroy the base of the double threat on the other end. For instance something like this:
|6.i18 7.k17 8.l19 9.n18 10.l15 11.m16 12.j16 13.l14 14.h7
Now the black has two connections to the left (which of course need to find their way to the right side as well).
If white now responds to it, like in the original game with 15.n10 black has some nice options:
16.o10 17.m12 18.m9
16.o10 17.l9 18.m11 19.l11 20.k12 21.j13 22.i11 23.f9 24.g12
Just some thoughts :)